AI Insights · Timothy · April 2024
Top 5 Cartoon Fantasy Games on iOS in Belgium: Q1 2024 Performance
Discover the performance trends of the top 5 cartoon fantasy games on iOS in Belgium during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 cartoon fantasy games on the iOS platform in Belgium showcased varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Monkey Land saw a significant decline in weekly downloads, starting strong at around 10.3K in early January and dropping to approximately 797 by the end of March. Despite a high of 106.1K weekly active users at the beginning of the quarter, the game experienced a gradual decrease, ending with around 78.9K. Revenue remained relatively low, peaking at $42 in the first week of January and fluctuating slightly throughout the quarter.
Candy Crush Saga maintained a steady revenue stream, averaging around $72K to $82K per week, with a peak of approximately $93K in late January. Weekly downloads showed minor fluctuations, ranging from 2.9K to 1.6K, while active users remained relatively stable, hovering around 30K to 32K.
Pokémon GO experienced notable revenue spikes, especially in mid-February with a peak of around $95K, though it generally ranged between $20K and $33K. Downloads remained consistent, averaging around 1.2K per week. Active users saw a slight decline from 65.8K in early January to around 49.1K by the end of March.
Animals & Coins Adventure Game had a more modest performance, with revenue peaking at approximately $5.8K in late January but generally ranging between $2K and $5K. Downloads showed a downward trend, beginning at 1.3K in early January and falling to around 162 by the end of March. Active users followed a similar pattern, decreasing from 3.5K to about 2.4K.
Avatar World ® displayed a steady revenue trend, peaking at $723 in mid-January and maintaining a range of $135 to $687 throughout the quarter. Downloads fluctuated, starting at 976 and ending at 620. Active users remained relatively stable, starting at 3.2K and finishing the quarter at approximately 3.1K.
For more insights and detailed data, visit Sensor Tower.